top of page

Bluejay

lwo-max-obj-fbx

Sample Stills & Anims

Loading images....

Click on image to see full screen

Media Type:
Geometry:
Polygons
Vertices
Textures:
Materials:
Rigged:
Animated:
UV Mapped:
Unwrapped UVs:


 

3D Model
polygonal Quads and Tris
14,568
21,317
Yes
Yes
Yes
Yes
Yes
Mixed

The toes are controlled by 12 bones on each foot.

To fold the wings use the morphs noted above.

The eyelids and eyebrows can be manipulated via:

EyebrowsDN, EyebrowsUP, EyelidClosed (Both)

But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.

-------------

The model is made hi resolution by using Sub-Patching of Turbosmooth, so the actual geometry is much less than the rendered geometry.

LIGHTWAVE
Real Geometry:
21,317 verticies
14,568 polygons

Sub patched Geometry:
251,696 verticies
222,360 polygons

-------------

3DS MAX
Real Geometry:
21,317 verticies
26,454 polygons

Turbosmothed Geometry:
70,762 verticies
111,180 polygons

The feathers are geometry so no plugins are required. This also allows the model to render very quickly, espcially when copmared to hair type plugins.

The Maps:
image
bump
tranparency
translucency

are RGB or greyscale, 200dpi, 2666px X 2666px

Bluejay

Rigged and Animated for:
Lightwave 8.5 and up
3DS MAX 8 and up

Both models come with several pre-animated scenes to get you started.

The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.

You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.

-------------------------

The main controlling object is the 'ROOT' bone

I have provided several scene files to get you started:
Fly loop
Land and Take Off

The feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave)
The feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)

There is 1 'neck' bone, a 'head' bone and a 'lower beak' bone.

There are 22 Morph targets. (Lightwave)
There are 19 Morph targets. (Max)

The 'Mouth' phonemes are controlled by 8 Morph targets:
located when you select the Blue Jay mesh and go to 'Object' => 'Properties' => 'Deform' (Lightwave)
located when you select the Blue Jay mesh and go to 'Modify' => 'Morpher' (Max)

But the mouth can be opened and closed with a bone as well.

The wings are controlled by 3 bones each
and have 2 Morph positions, to spread the wing tips and 5 morph positions to fold the wing

Fold1, Fold2, Fold3, Fold4, Fold8, WingTipsSpread-01, WingTipsSpread-02 (Lightwave)
WingFold01, WingFold02, WingFold03, WingSpread01, WingSpread02 (Max)

The Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.

BJ_Buy

This model is often on sale and is available Here on CGTrader.com

$199.00

Base Price

This model is often on sale and is available Here on TurboSquid.com

Base Price

$199.00

TurboSquid.com

If you would like to offer me a different price for any model

Go to: To this Link - find "Offer Price".

bottom of page