Bald Eagle Patriot Set
lwo-max
Sample Stills & Anims
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But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.
Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.
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The model is made hi resolution by using Sub-Patching(LW) Turbosmooth(Max), so the actual geometry is much less than the rendered geometry.
LIGHTWAVE:
EAGLE:
25755 verticies
17547 polygons
Outcrop:
1344 verticies
1404 polygons
Tree:
2399 verticies
2458 polygons
SkyGlobe
266 verticies
288 polygons
Seal of the President:
16027 verticies
13325 polygons
Great Seal of the United States:
18268 verticies
16499 polygons
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TOTALS:
All Lightwave Models-
64059 verticies
51521 polygons
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MAX:
EAGLE:
25797 verticies
17547 polygons
Outcrop:
1344 verticies
1404 polygons
Tree:
2440 verticies
2452 polygons
SkyGlobe:
266 verticies
288 polygons
Seal of the President:
18563 verticies
13195 polygons
Great Seal of the United States:
21241 verticies
16165 polygons
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TOTALS:
All Max Models-
69651 verticies
51051 polygons
the maps are RGB or greyscale, 300dpi, 3999px X 3999px
Bald Eagle Patriot Set…
Includes:
1) Bald Eagle Rigged and animated
2) Bald Eagle Patriotic Stars and Stripes Map Rigged and animated
3) The Great Seal of the United States of America - Eagle Rigged and animated to fly in, moves into position and transforms into the Seal
4) The Seal of the President of the United States - Eagle Rigged and animated to fly in, moves into position and transforms into the Seal
Rigged and Animated for:
LightWave 8.5 and up
3ds Max 8 and up
Both models come with several pre-animated scenes to get you started.
The feathers are geometry so they render fast and no plugins are needed.
The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.
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The main controlling object is the 'ROOT' bone
I have provided several scene files to get you started:
Zero
Land-Take off
Fly loop
SealOTPOTUS
SealOTUS
The feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave)
The feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)
There are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.
There are 23 Morph targets. (Lightwave)
There are 23 Morph targets. (Max)
The 'Mouth' phonemes are controlled by 8 Morph targets:
located when you select the mesh and go to 'Object' => 'Properties' => 'Deform' (Lightwave)
located when you select the mesh and go to 'Modify' => 'Morpher' (Max)
But the mouth can be opened and closed with a bone as well.
The wings are controlled by 3 bones each
and have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing
WingFold-01
WingFold-02
WingFold-03
WingFold-04-Folded
WingFold-05
WingFold-06
WingFold-07
WingTIpsDown
WingTIpsSpread-01
WingTIpsSpread-02
The Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.
The toes are controlled by 12 bones on each foot.
To fold the wings use the morphs noted above.